Saturday, February 9, 2013

Analzing Developers: Square Enix


Today I will be analyzing the Tokyo based studio, Square Enix, but first a little history behind them. The company was at first two companies, Enix which was founded September 22, 1975, and Squaresoft on September 1986. The games they are most known for are the Final Fantasy series (Square), the Dragon Quest series (Enix), and most recently Deus Ex, Tomb Raider, and the Hitman series (Edios) as they acquired the London based studio on April 22, 2009.




Currently as of March 31, 2012 Square Enix has 3,242, the audio team is huge, in fact huge enough to create movies for the box office, most audio for their games, are in house.
 

Deus Ex: Human Revolution Gameplay

Let's Play Dragon Quest VIII #024 I Love This Game

FFXIII - Misc. Gameplay 1 [HD]

Sunday, February 3, 2013

Analyzing Game Engines



CryEngine3
Proceeded by: CryEngine2, CryEngine1
Developer: Crytek
Release date: October 14, 2009
Games used: Crysis series, Nexuiz

Forget the archaic Unreal Engine, the CryEngine is where is it’s at. While the Unreal Engine was the granddaddy of beautiful ultra-realistic graphics, the CryEngine has been turning heads with its capabilities. The first CryEngine supported Real-time Dynamic Global Illumination, Eye Adaptation & High Dynamic Range (HDR) Lighting for some beautiful graphics. As seen below:
 



Because of the this engine is becoming more and more wide spread, it is now used aside with the Unreal Engine as educational tools for up incoming game developer like myself. In 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination.


Because it is such a good system that on June 11, 2011, the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryEngine 3 software.
CryEngine tech demo