Sunday, January 20, 2013

Analyzing a Post-1990 game: Final Fanatsy X


Publishers: Square-Enix
Platforms: PlayStation 2 December 20, 2001
Genre: RPG


Hello again, today I will be analyzing a game of after the 1990s with a game in the 2000s. A game close to my heart, Final Fantasy X (ten). Now before FFX, I didn’t really get into the series; in fact I bought because it on twenty smackaroos, but in the end I was glad I got it, because this game is the crowning achievement of same audio, graphics, and gaming in general. And it was the game that got me into the series. 


The game truly is a remarkable game, this was not the first 3-d Final Fantasy, no that honor goes to Final Fantasy seven, but it was a the first game in the series to have a fully voiced acted. The sound effect really captures the scope of the game, and it shows far the game has come on it when it comes to Audio in games, from the growls of the monsters, to swipe of the sword, and to the sound of the magic effects.

The graphics is no slouch either, as seen above and that isn’t even the best part as the game is full of beautiful FMV (Full Motion Video) that debuted in FF 7 but even more refined thanks to Square’s in-house team and the power of the PS2. Which shows their talent for CGI, as they well animated and is full of emotion.
FFX CGI 


The Music is fully scored, another first for the series and was composed by the always excellent Nobuo Uematsu, who has composed for the other games in the series. Adding to that Masashi Hamauzu, who has some of the recent FF games (FF 13, FF13-2, and Lighting Returns)

 


 

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