Sunday, October 20, 2013

Analyzing: Machinarium

I just got finished playing the demo of Machinarium on Amanita Design's website and came away with a strange feeling about the game. The game is a flash based hybrid of point and click adventure with a touch of platforming and puzzle solving. You play a little robot that landed into the little ravine and as soon you have control you have your first puzzle pulling the main character back together. You could pick up items around the level to help you with your goal and sometimes you have to combine them to get through.

Also be prepared to use the hint button a lot, as the game does not tell you what you need to do, and if want the answer you have to play a Gradius like shooting game to unlock the answers. The music is calm and gives the atmosphere whimsical feel to the game. Sound effects a limited to metal clanging and beeps and machine hums. It was challenging and somewhat fun, but I doubt I would play it again.


File:Machinarium-cover art.png

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